Yakuto
Projects I've worked on at Yakuto
Last updated
Projects I've worked on at Yakuto
Note: Details here are purposefully vague as to not give away what is used in Yakuto's infrastructure
Oct 2019 - Oct 2020 (1 Year)
Updated seasonal packs
Various bug fixes and improvements
Various bug fixes and improvements
Wrote the player name changing system, including name filtering
Created, implemented and extended various core cloud calls and use cases
Wrote the In-App Purchase native adapter and the cloud calls to save the data to the cloud
Implemented various SDK's, both in C# and at the native level
Writing native fixes for parts of the Unity engine itself
Getting the correct screen size for some Android devices
Getting the correct size of the native Keyboard on Android devices
Getting a list of embedded iOS fonts
Getting the network interface's internal IP address
Added some parts of the internal build pipeline
Implemented a Level Of Detail (LOD) system within the game
Last updated